Thursday 12 September 2019

ORK MEK ARMY (pt.2)

This September I've been mostly hammering together an Ork Mek army. An odd hour here and there. Table full of suitable bitz for a proper fully mechanized Waaaaagh!, comprising mostly of ramshackle vehicles and walkers of all sorts and sizes. A few accompanying units of nightmarish Cyborks and Grotdroids will be assembled later by the Meks and Painboyz as well.

I'll be using the Evil Sunz Klan for the theme and paint scheme. Initial plan is to have verdigrised copper as the main element and colour on the metal/machine/weapon parts. Rusty and oily steel spots here and there. Deep black clothes and very dark skin, with a few sharp and thin edge higlights. Bloody red paintjobs on the vehicles and armour plates, with the occasional yellow flame marks and black'n'white checker boards. Everything dirty, of course. Bases maybe grey(ish) rubble/concrete/rocks/broken machines then? I'll start throwing the paints on propably next week, when the first group of Killa Kans and Buggies are assembled and ready.

Here's some WIP pics from the last two weeks, with a few comments I've written earlier, but went through & partially re-wrote now.


I started by choosing the most basic looking and suitably red toy car (1990s' Standard Template Construct?) to build upon, to get in the right mood for this army and try building something simple first. Gathered a couple of interesting bits and the hot glue ready. Done very quick with the traditional and PROPA Ork Mekaniks approach. Got the good old V8 engine, which allegedly has at least 800 squig-horsepowers. And with the 8 mek speshul exhaust pipes (one for each piston of the engine), this one produces 8 times more speed, more noise and more smoke than da uvver unz. Made from thoroughly red plastic and getting some red paint job on later, this grotspeeda sandblasta is gonna be da fastest one out there. Yet to figure out which one of the Orks many different wotsdat buggyclunkers this one will be best suited for. Then I can add all the weapons and propably more spikes and cables...

More speed freek kustom buggies on the way:


Two up there's kinda Boosta-Blastas or Snazzwagons, one green Shokkjump Dragsta and the grey one kinda Squigbuggy. But dat Squigbuggy van seems a bit dung on da blueprints, so we's gotta smash it up and hammer on uvver mek bits and wings for ta get it be Scrapjet or Trukk! Considered also different kannon options for that one, but it just doesn't feel right.

Last saturday I put dem buggiez away, sorted out different bitz and started hammering on sum propa Killa Kans for dem grots ta hop in:


Round shapes on top of each uvver. Would've been too easy to just use regular barrels or similiar wheel parts on each one. So to get more variety and Propa Ork Mekaniks, all had different base structures. Roughly cylindrical because they're Kans anyway.


Gonna be spider legz on dem Skutlopoids. Or da uvver funny stunty legz? Maybe all of the Kans should get different types of legs!? The Gremlin-looking tingrot could use the good old gyro-stabilised monowheel. Four (4) flimsy gretchin legs for somebody else, and those funny silly stuntyboots with spring ankles for other. How about tripod, giraffe, centipede, skateboard or rollerskates for legs? One already has the tiny-weeny-spidery shins, that I planned on putting for 'em all, but maybe not!

Quite happy wiv da main struktuurs now, still more tiny shiny gubbinz needed and nuts and bolts and spikes gotta be hammered on 'em. Da first three Kans now got skorchas 'n drillas for sum propa barbekoo. Da uvver three Kans will get power klaws 'n rokkits.


I've gone through some seriously hard times (hours? days?) just staring at the LEGOs I've been using for conversions. Lighter in one hand, eager to do some melting. Shears, saw and hobby knife waiting on the table for some cutting actions. Trying to gather the inner strength to even TOUCH the Legos. It's really hard. But since Gork 'n Mork sez we needz more gubbinz on da boys tins 'n dreads 'n speedas, wot wos I gonna do?

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