Sunday, 28 March 2021

Building up a unit of Terminators. More sculpting on the Heldrakes. Khorne Lord of Skulls primed.

So the unit of brutish Terminators is forming up here. I'll be sculpting in more of the good old hunchback Chaos Warrior types of armour plates on them. Faces will become huge and bloated sacks of stitched together flesh, bulgy eyes and horns sprouting out from unusual places. 


The Heldrakes have been covered in yet more fleshy tissue and teeth. Also started building up their arms. Other has got pincer types of curved claws made from old plastic Chaos Warrior helmets, while the other will be having more humanlike fingers. I decided that I didn't like that much of the other ones face, especially around the eye area. So I sculpted some stitched lines to cover the eye sockets, and consider giving it just a single big eye on its forehead. 



The Khorne Lord of Skulls finally got some primer and dribbly red basecoat on. I actually gave it four coats of Army Painters Matt Black primer in hopes I won't rub any of it off while handling it when painting. 



Thursday, 25 March 2021

AGAIN... adding detail to the Khorne Lord of Skulls and two Heldrakes. Also start building Terminators.

An hour here, another there. These dooders are still taking shape. The Khorne Lord of Skulls got its teeth and arms finally fixed in place. I also tripled the amount of visible brain tissue hanging out on the back of its head. Made shoulder pads from pieces of gothic ruins, chopped toy Easter eggs, tiny beads and Green Stuff. They resemble the legendary RTB01 beakie Space Marine heads, which wasn't intentional first, but fully appropriate. Added in two protruding curved holders for extra skulls on the back side. Initial idea was to attach these to the models head, maybe on the sides to accompany the curved horns. But the head would have been too busy then, and I still wanted more mass on the rear half. There's also a few more sculpted demonic skull faces emerging from all around. 

Dust caps on the bigger wheels are belly armour pieces from Age of Sigmar Ogors. I'd like to thank Ben_S at YakTribe for throwing around ideas for that. I was also thinking about filling the wheels with spikes, but this time it was Boss Salvage at DakkaDakka who pointed out why ("how relatively low spike the rest of the army is") this could be left undone. Such a great point to be made. I was too close to see it myself. Also all the bits boxes filled with thousands of different spikes around me didn't help either. Anyways, cheers fellows!















Heldrakes are getting some jet engines, exhaust pipes and cabling on them. I used Blue Stuff to make a few crappy copies from pieces of Ork jump pack, a Nurlesque fan and a cylinder shaped thing with tiny holes on one end I found from street. I guess it's from broken earphone. I only had one original of each of these, and as I like them a lot, just had to do the copies. Along with them, there's more super glue caps and Lego bits added in to make these things look like very fast and unpredictably moving scary fliers. 







Some time ago I bought a box of 100 casino chips for a few euros only. They are solid, heavy and exactly 40mm in diameter, so perfect for bases. But who would need such bases in this army? Terminators! For sure I ain't going to include a bog standard unit of those elite troops, and wanted to build something different. The first idea was to do kind of elongated versions from the classic hunchback Warhammer Fantasy Chaos Warriors, basically by adding an extra torso and set of arms on top of the usual build. They could hold huge axes with two hands, and bolters on the other two. And classic 40k Terminator back banners should become a thing again. 

While looking for the CW bits from my multitude of boxes, I came across an Ogor body, also from the WHFB / AoS fantasy range. He would be the units champion. I'll be using the Ogor heads for the whole unit, add bulgy eyes and inverted CW heads for weird jaw-claws, and then sculpt in more stitched-together demonic flesh tissue. Here's a starting point with the champion. Still wondering whether to add Chaos Spawns arm (or something) protruding from the hole in the models belly.

Thursday, 18 March 2021

Adding detail to the Khorne Lord of Skulls and two Heldrakes

Just felt that this Khorne Lord of Skulls needs more bulk, detail and generally all around chaotic vibes. So have been sculpting in more demonic faces that emerge from everywhere, hooked claw-like appendages, cabling, bolts and rivets. Also filled the mouth with skulls that this gigantic demonic engine drinks all the blood from to fuel itself. Then there's a couple of Bloodletter skulls to push the vibe in even more Khornate direction. But I still don't know what to do with the wheels. Should they be left like that, and painted dark and dirty to not draw attention away from everything else? Or maybe sculpt in some demonic textures and glue in dozens of spikes? One thing to consider is also the handling of this model. Not that many places to lift it easy & safe while painting and gaming, if the wheels get filled with tiny detail and spikes. Anyways, I'll soon get to glue in the teeth, the arms, the shoulder pads and then finish sculpting around those areas. Gotta start thinking about the painting!










Two Heldrakes get basic shapes on. Toy aeroplanes, paint & glue bottle caps, Lego Bionicle parts, cheap hobby clay and mixes of Green Stuff and Milliput. 





Sunday, 14 March 2021

Orb-headed Chaos Cultists / Necromunda gang painted

Here's the full gang of Cultists ready to rumble. Got the Leader with vertical eyelids, a Plasma Gun and an Axe. The four Gangers are armed with a variety of basic weapons. Careless hivers might think that one of them carries a sleeping bag, but on closer inspection it'll turn out to be just an enormous scroll of forbidden curses. There's two Heavies with a Flamer and a Heavy Bolter. Three Juves are equipped for close combat. Every gang should have a Juve with two knives, and I finally made a proper conversion to underline that. One of the Juves has a flail for an arm, and the last poor kid's got a hook and a Chainsword type of attachment instead of hands. Dangerous in melee, difficult in toilet. Each member of the gang also has a holstered pistol. As the load-out is quite heavy, I'll have to start the gang without one of the Heavies, or just leave all the pistols out until the gang gets enough credits for them. Can't wait to get gaming. But when?